Every generation has its own kind of sports and leisure activities. While previous generations mostly engaged in physical activities, most of the children born from the late 1980s till today mostly engage in video games. Notably, children from developed countries are the ones who engage in these games the most since they are the ones who can afford to buy the gaming consoles. Nonetheless, their popularity is slowly spreading to other developing countries. In fact, the popularity of these games is so high that 81% of teenagers in America play them at least once a week.
The internet is the main medium used to talk about this phenomenon in the world. Actually, the harmful effects of video games on teenagers are masked in the form of entertainment. Consequently, it is difficult to judge if video games are dangerous from a face value analysis if this topic. However, an in-depth analysis of the effects of video games on teenagers shows the dangerous effects of excess exposure to these games. In fact, too much exposure to them is dangerous to a child. Noteworthy, the use of the internet and social media such as Facebook, Twitter, and Instagram is an effective tool in sharing information about the disastrous effects of video games. In part, most people are always logged into these communication platforms at least once every day. Moreover, it is easy to share the information that is saved in these communication websites.
The topic on “harmful effects of video games on teenagers” is not as popular as topics on cancer, diabetes, and HIV/AIDS. In part, the unpopularity of this topic when compared to the aforementioned is due to the indirect effects of video games on health. For instance, it is possible for two individuals to be video game lovers and one of them to be suffering from serious health related problems while his/her partner remains in perfect health. In this case, the healthy individual may decide to continue living a healthy life while dedicating just a little amount of his/her time to play games. Nevertheless, in the cases of diseases such as diabetes and cancer, the debilitating effects of these sicknesses are more pronounced. Nevertheless, it is important to note that video games can indirectly result in these diseases. Ideally, diseases such as high blood pressure and obesity may occur among addicts due to the lack of time to engage in physical activities.
Importantly, this topic is relevant today and in future. Actually, now more than ever before, there has been an increase in the spread and emergence of lifestyle diseases. In part, these diseases are caused by sedentary behaviors such as video games. In fact, if the message about the negative effects of passive video games is spread, it may lead to the adoption of active video games. Basically, these are games which mimic actual human movements. In effect, they encourage people to play sports and to live a healthy life. Given that technology spreads quickly to all areas of the world, the information on harmful effects of too much exposure to video games is effective in enabling parents to reduce the number of video games they purchase for their children. In turn, they may encourage them to participate in physical activities in order to avoid being addicts to these games.
Importantly, the information on the negative and positive effects of video games has been able to reach the target audience. Notably, the target audiences are parents and children. Since the information is on social websites and on the internet, both parents and children can freely access it. Moreover, the information is structured in such a way that important lessons on the effects of video games are clearly highlighted and explained. In general, these lessons are video games lead to the emergence of aggressive behaviors in teenagers, increased chances of being obese, lack development of social skills, and poor performance in school.
To sum up, the information on the harmful effects of video games on children is relevant and all parents must read it. Importantly, this information will act as a proper guide when determining the manner in which they will take care of their family. Further, it is a source of information that they can use to encourage children to participate in physical activities.